Come at the King!


It's been a little under 4 months since we began at the drawing board for Skiball King, but today we're finally ready to launch the full game!


We went through a lot of iteration, prototyping, and revisions through the process, and learned a lot along the way. 

Tuning the physics, revising designs on the table models and placing barriers to keep the balls in the right place wasn't always enough, so we came up with fun ways to despawn balls that weren't in the right spot.

Explosions usually did the trick, but adding a splash to the castle moat made it more fun too.


In the course of planning and revising the project, we cut several features - some minor some major. Extra levels that seemed redundant, score multiplier powerups that didn't seem fun were cut, in addition to a boss battle where you had to argue with each boss to keep your score on the board! 

Working with Unreal Engine 4 can be a daunting process and very challenging - especially when developing a physics game. Each table's different theme ended up being a different enough that each finished stage is a separate game in it's own right. As we continue to develop games within Unreal, we hope to pull from the mechanics here to help bash together new ideas, games and mechanics in the future to keep our projects fun and interesting.

In some ways the game turned out very different than our plans, but we think the finished project is a lot of fun, with enough wacky powerups and mechanics to keep you playing through several times, and challenges that are worth replaying to beat!

Get SkiBall King

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